Share here your creation with description, video or code, as you want ! Contact us for inserting your stuff! This is mirrored from the Discord site Creative Tools for Unity
Astral Planes
claytical ‘ve been working on this game for a bit using MPTK to create the instrument track loops. Right now the prototype (available to playtest on Steam https://store.steampowered.com/app/3598920/) has the basic core loop and mechanic implemented. I’m currently working on dynamic remixes and environment shifts so that it’s essentially a procedurally generated musical dungeon crawler. I’d love to get feedback on it. There’s a lot going on under the hood and I’m curious how much can be figured out blindly and if certain things make no sense or feel ambiguous.

Smart Insoles x Midi Keyboard in AR
At Brilliant Sole we’re making smart insoles for developers (pressure sensor, motion sensor, and haptics), and we made a Unity SDK with some demos featuring MPTK, e.g. using our smart insoles as a sustain pedal
https://fxtwitter.com/BrilliantSole/status/1889005228936024228
We also use the Quest Pro’s eye-tracking for some cool effects, in this case selecting an instrument by simply looking at an instrument name and playing any note to select it.
OpenMelodies
Dat Alex produces a sequencer in the style of the website Online Sequencer. I haven’t integrated it into unity as of yet, but I am currently designing the UI and will be using MPTK as my audio engine

A controller-as-instrument rhythm game using MPTK as the back-end
Fraz recently released a game in Steam Early Access called “Tomo Jam!”.
It’s heavily inspired by an older Nintendo DS game called “Daigasso! Band Brothers” and it uses MPTK as its back-end so players can play MIDIs in real-time with their game pads. Since it’s all real-time, if the player misses a note, there’s silence, if they player plays a wrong note it rings out (which is always a laugh).
The game reads the MIDI data directly and builds the charts automatically (custom songs are fully supported) and allows players to play any of the instruments that MIDI contains, meaning a single song could have up to 16 different parts to play!
Currently you can play with up to 4 players locally with each player taking the role of one of the instruments.
https://x.com/FranklyFraz/status/2022498924720976076
Multi-player 3D DAW
3D DAW that let’s multiple people work together in the same space and record the outputs. Users could leverage space and physics for their music making.
Euterpe
by unaWare Games
An excellent MIDI editor with a lot of helping features for creating music. I like the chord library, the extended copy/paste/move/transform of a group of events, the two display modes: classical DAW or Falling …
The UI design build with UI Toolkit is impressive. A must have!

Bravo!
Body Play Music – Prototype
By JulienB


Eeveelution Band – Prototype
By Silverknight
This is my prototype featuring Pokemon characters playing MIDI keyboards using this toolkit. Wow. This was a lot of work. 11 months of learning from Blender to Unity. Since this is Pokemon related, I will not be selling anything in this. This was just a fun hobby project to keep me occupied. There are some inaccuracies you may notice and that’s due to my key targeting algorithm is still a work in progress. The video is 2 parts. The first part is showcasing them playing music and the second part is showcasing the animations I made for them from Blender. I have more plans with this for the future.
Playing MIDI in Unity
By elix
An excellent use of MIDI events in Maestro MPTK to dynamically generate graphics.

